Co-Founder and Managing Director, OI Engine
I manage OI Engine and its growth, ensuring the team has everything it needs to deliver a great product and service to our customers.
What you won't learn from my bio:
I created a thing called ‘Design Improv’ once, a game that draws from improv theater and applies it to collaborative design.
Nathan Waterhouse is managing director and co-founder of OIEngine.com, an open innovation platform that helps organisations engage their communities to solve problems together. Its design builds off IDEO’s experience in innovation to enable individuals and teams to be more creative, open, transparent and collaborative. Nathan also co-led the OpenIDEO team and pipeline of global challenges for social good, which uses the OIEngine software platform and now advises on its board.
During his previous tenure in the organizational design practice for IDEO Europe, he worked with companies in diverse industries (from financial services to health care) to help them understand why innovation is important, what types are appropriate for different companies, and how to support an entire enterprise in building upon its existing assets to meet future needs and goals.
Nathan has always been fascinated by how technology can be used to encourage collaboration within groups of people, from professionals employed by the same company to colleagues connected by online social networks. His innovative work in this area has been featured by the BBC and MTV and has appeared in more than a dozen major art exhibitions, from Touch Me at the Victoria and Albert Museum in London to the International Furniture Fair in Milan, Italy.
Prior to joining IDEO, Nathan worked for Vodafone, where he managed the concept innovation team and developed a pioneering approach to involving users in the development process. Before that, Nathan contributed to the creative agencies Small Back Room and Livewire. He also ran his own design consultancy, which specialized in digital services. His work for clients such as Coca-Cola, Pfizer, and the Science Museum ranged from developing tools that enabled internal change to creating interactive experiences for consumers.
Nathan holds a master’s in interaction design from the Interaction Design Institute Ivrea, Italy, and a bachelor’s in product design from Central Saint Martins College of Art and Design, London.