Strategic and tactical collaboration

RAFT | Strategic and tactical collaboration

Publications & Events

Awards & Accolades

IDSA and BusinessWeek Magazine’s 2008 IDEA Awards
IDSA and BusinessWeek Magazine’s 2008 IDEA Awards

INDEX Awards 2007
INDEX Awards 2007

Kid & Play

We believe in the power of play. Play is an approach, an inspiration, and a catalyst for engagement with our clients and their customers. We are building a broad portfolio of knowledge around Play, as it relates both to kids and adults. Play practices at IDEO are grounded in human factors research, involving in-context interviews and empathy-building exercises with kids. We synergize these learnings with our knowledge of contemporary cultural trends, and the expertise of our multidisciplinary child-focused designers, many of who lead IDEO's successful Toy Lab.

As well as direct application of play theories in fields such as video game design, we also connect play to workplace creativity to help our clients understand how to leverage play in their innovation processes. Our output can be opportunity frameworks, brand and design strategies, and concept designs, ranging from food packaging to strollers.

Resources, Partners, Favorites

Make Magazine: DIY meets technology and know-how.

The National Institute for Play is a non-profit public benefit corporation committed to bringing the unrealized knowledge, practices and benefits of play into public life. IDEO's Brendan Boyle sits on the board.

Strong National Museum of Play® in Rochester, New York, is home to the National Toy Hall of Fame® and the world’s largest collection of toys, dolls, games, and other items that celebrate play.

RAFT, a community-supported organization for hands-on teaching and play.

Project Inkwell, a consortium of companies and organizations working to promote 1:1 computing and access for K–12.

Points of View

Image

IDEO's Brendan Boyle relates principles of play to successful work environments in his column for ABC News:


"Ideas Aren't Cheap: Promoting the Serious Business of Play"

"Creating an Entrepreneurial Culture of Optimism"

"Technology Tools for the Team"