Articles / Posted: July 28 2009
Incubating Design Gene — An Interview with Richard Kelly, Managing Director of IDEO Asia Pacific
A lot of Chinese companies agree that industrial design breeds enormous business value, while at the same time they consider industrial design to be nothing more than an add-on incremental innovation, the goal of which is limited to making products lighter, smaller or better-looking. So how will industrial design contribute to those Chinese companies that are eager to step beyond their status quo?
Richard Kelly: That’s true. Generally speaking, industrial design focuses on incremental innovation. But here in China, I’m not sure if this traditional view point is still applicable. If companies want to grow, they either create new offerings, or attract new customers. With those two key aspects in mind, we can draw a coordinate axis, with new markets or new customers as the horizontal axis, and new products or new services as the vertical axis. The area A close to the start point is defined as a company’s current business (see Chart 1). For example, a company, whose current business is making mobile phones, hires designers to help them make better products. The mobile phones are improved, but not to the extent of attracting new customers or creating new products and services. Then industrial design only enables designers to make some minor incremental improvements to existing products.
Things will be totally different if, with the help of industrial design, a beauty product company successfully enters man cosmetic market, or brings out unprecedented products to the market, creates new value and a brand new market, then the company enters areas B and C. It is thus called an evolutionary innovation.
The most valuable innovation, known as disruptive innovation, happens when a company goes from area A into area D. For instance, a mobile phone manufacturer shifts from making better products to providing an internet-based service platform. As a matter of fact, industrial design can play a big role in all these types of innovation.
21st Century: Will evolutionary innovation and disruptive innovation bring Chinese companies a greater opportunity for development?
Richard Kelly: I believe that industrial design will bring more changes and in more areas in China----in particular how to exert an impact on meeting the demands from the Bottom of Pyramid, and this is exactly why we hope to enter the Chinese market. In the past, China was often considered to be a world factory, closely following orders from western countries. In my view, the mission of industrial design in China is no longer to produce more mobile phones identical with the ones anywhere else in the world. In stead, industrial design is supposed to inspire new things under more constraints as well as in a brand new market and consumer psychology, for example, providing low-cost innovative products for low-income people.
21st Century: Usually what kind of companies will approach IDEO for cooperation? Is industrial design something like “a luxury” that only catches the attention of large companies with great strengths?
Richard Kelly: For IDEO, our clients are from various areas, including consumer electronics, daily necessities, telecommunication, finance, energy, health and education. It’s true that most of them are large companies on the Top of Pyramid.
But it’s more than just about how many resources they have. Many foreign companies are backed up by enormous resources and strong user databases, but how many inspirations do they gain from these databases? When we design and innovate something, it is a practice for us to involve our customers throughout the whole designing process, rather than throw them a great idea. Thus, we can help customers improve their own design capabilities. In this case, resources will not be a key problem.
21st Century: What kind of problems does these companies most want industrial design to help them solve?
Richard Kelly: Many entrepreneurs in China have a very sensitive intuition about market and company development, but unfortunately they don’t have a clear concept of the specific features of the product they want to design. Our Chinese clients all put forward such things like “I want to become the No.1 in the industry”, aiming to overwhelm competitors. They find that, apart from the former market and technical competition, industrial design is a road that they must go through to become a market leader.
21st Century: For Chinese companies with this kind of mind-set, will they come up with any common frustrations when introducing industrial design into their companies?
Richard Kelly: Many companies have seen the value of industrial design, but they still wonder how to keep a balance between the role of design and the role of research and development (R&D) within a company. A lot of companies used to rely on technology to grow, but what technology can bring to a company is largely limited, and after it reaches a certain extent, breakthroughs will hardly be achievable. R&D and design are in nature two different concepts. R&D is aimed to push forward a market, while design is concerned with inspiring consumers’ internal emotions and obtaining driving power from the market. It is a challenge for many companies to switch from one concept to another, from R&D-oriented to design-oriented.
21st Century: How to validate whether a design is good or bad?
Richard Kelly: When you come up with a concept after closely observing consumers and understanding their future demands, what you need to do is to see whether you have available technology, whether it is feasible from a business perspective, and whether you can make a correct orientation for market demands. The point at which the three answers overlap constitutes a good design.
21st Century: What is the relationship between design director and such departments as R&D and marketing? Who will be responsible for carrying forward a design project in what you said a design-oriented company?
Richard Kelly: In collaborating with European and American companies, which have a more matured concept in industrial design, it is usually the company leaders, like CEO, that carry forward projects and make decisions. As they are responsible for company growth, they can put forward “big ideas”.
For example, when Marriott approached us, they put forward such an idea: based on their research on the industry and competitors, they must take respond to the emerging trends in the entire industry.
My suggestion is that many companies introduce the concept of prototype in the initial stage. We’ve been using prototypes to validate whether a certain technology is feasible or profitable, no matter when we design a mobile phone, hotel services, or financial services. You may create a prototype in an easiest way. The space prototype that we did for Marriott is made from cardboard, which only costs 10% of a near real-size prototype that hotels used to make.
The key for prototypes lies in engaging relevant staff in the design process during the initial stage of projects, so as to inspire internal communication. As the saying goes, early failures and repeated failures lead to early success. This cheap prototype helped initiate several dialogues: CFO considers the viability of finance or costs, CTO or COO considers the feasibility of technology, and CMO considers the desirability of consumers’ needs (see details in Chart 2).
21st Century: Apart from a good design, what else would companies gain after such a process?
Richard Kelly: Ideally, in the process filled with incessant thinking and feedbacks, companies are expected to get more view points from the market, thus incenting more learning activities and R&D inspirations. At the end of a project, the market gains a new product and desirable profits, while the company improves its brand image and makes its industry position more target-oriented. Meanwhile, it leaves a long-lasting impact within the company. As new business breeds new infrastructures and factories, adjustments will be made to internal structures, which then bring about changes in the entire organization and improved capabilities in R&D and innovative teams (see details in Chart 3).
In a traditional definition, what we design is no different from what others do. But if you work with us, we will change your company and your culture, because what we see in your company is not the same as what you see. Design can be a strategic method, instead of remaining as a tool for beautifying products.
21st Century: What kind of knowledge structures is required for a good industrial design?
Richard Kelly: Every participant must be a T-shaped person. Design is quite complicated, and therefore we need those who have both a disciplinary depth and a broad understanding of the other disciplines, that is to say, a combination of a vertical line (expertise) and a horizontal line (broad and systemic thinking). For example, we need human factors experts to do observations. Human factors experts are just like small T-shaped people, specializing in maybe anthropology while being extensively curious about the external world. Engineers are also T-shaped people with a discipline depth in their own specialty as well as a broad thinking. Those two kinds of people together form a big T-shaped team (see details in Chart 4).
21st Century: Many Chinese entrepreneurs started as technical experts or factory directors, and they are familiar with such discipline knowledge as professional technology and craftwork. However, when it comes to broad and systemic thinking, they have somewhat deficiency. How can they make up for this thinking deficiency?
Richard Kelly: In my view, at the beginning it’ll be enough if they can shift their focus from solely on vertical analysis to on innovative and systemic thinking. It takes time to cultivate such kind of thinking. A good design requires not only good designers, but also design thinking to embrace them. Design thinking has two characteristics: first, it realizes and visualizes concepts; secondly, it requires an optimistic mentality, since pessimism does stimulate neither imagination nor inspiration. Entrepreneurs with a narrow thinking may tend to be conservative. Whenever trying new things, they are often tangled in such problems as which is what I’m good at for the time being and which is not, and how much price I may pay for it. It is just like the story about half a cup of water. Those companies which only see the empty half of that cup will find it hard to be imaginative, while those companies which see the full half will take a further look at the industrial prospect and their own future. Most of our clients are thinking not only about how to become No.1 in the Chinese market, but about how to be a forerunner in the international market as well.
21st Century: As design thinking features in-depth thinking modes, will it still be possible for a company to change through some kind of method, if the company and its leaders do not have such thinking modes? For instance, will an enterprise gain design thinking if it concerns too much about avoiding risks?
Richard Kelly: Generally speaking, the more optimistic companies are, the easier it will be for them to make use of all resources to support innovation and transformation. But the situation is by no means fixed.
We have many clients from the financial field. The key lies exactly in the prototype that I emphasized just now. For example, Bank of America used to pay much attention to male customers. In order to develop a new customer base, we turned to female customers. In the past, America was not thought to be country with a saving culture. Through observation, we found that American women had a very interesting habit. They liked rounding up their financial transactions to the nearest dollar and putting the change in jars at home. Uncovering this habit led to one of our credit services, Keep the Change. So, for example, if a customer used the Bank’s debit card to pay for a purchase, which cost $29.30, the service would automatically round up the amount up to $30.00 from the customer’s check account and transfer 70 cents into his saving account. It was a very fresh concept, and it took one year for us to realize the concept in the form of a financial service, during which we constantly modified and improved our prototypes.
Actually, the process of making prototypes and getting feedbacks is just like a mirror, telling companies what your clients want you to do, rather than what is conceived by ourselves. As long as this is understood, it is not impossible to realize coexistence between steadiness and optimism. In less than one year since the launching of Keep the Change, it attracted 2.5 million customers. By 2008, 8 million customers had signed up to Keep the Change, accumulating approximately $10 billion in savings.
21st Century: It is acknowledged that Chinese companies have advantages in large-scale but low-cost manufacturing, but in the field of design, they are undoubtedly latecomers. Do you think that potential advantages exist for Chinese companies in this field?
Richard Kelly: China has a population of 1.3 billion. When we look at the 1.3 billion people, we see them as small entrepreneurs, 1.3 billion entrepreneurs instead of common civilians. We’ve found that after buying a product, some consumers will make improvements to the product by themselves to meet their personal needs. So I’m looking forward to an open design trend in China, where everyone makes design by themselves.
(The interview is done and arranged by correspondent Su Xing.)
Articles / Posted: July 24 2009
Bill Moggridge at the White House
Bill Moggridge was honored at a White House luncheon with Michelle Obama along with 9 other recipients of the National Design Award, sponsored by the Cooper-Hewitt. Bill received the lifetime achievement award. Read the full story from The New York Times here.
Articles / Posted: July 15 2009
Arna Ionescu Writes on Design Thinking for the Biotechnology Industry
IDEO's Arna Ionescu writes on gaining a competitive advantage through design thinking in Australasian BioTechnology. The article is based on her workshop presentation at AusMedTech 2009.
To read the article online, click here and scroll to page 52.
Articles / Posted: July 7 2009
IDEO and Open Source Innovation
As part of the Designers Accord’s Case Studies in Sustainability, Alissa Walker writes about IDEO’s collaboration with the Gates Foundation, IDE, Heifer, and the International Center for Research on Women to create the Human-Centered Design Toolkit. Read the full story here. To learn more about or to download the Human-Centered Design Toolkit, click here. Find out more about the Designers Accord here.
Articles / Posted: July 29 2009
2009 IDEA Winners Announced
IDEO topped the list of IDSA award winners with eight IDEA awards. Winning designs ranged from human-centered design to research to industrial design.
See the gallery on the IDSA’s website here.
IDEA Gold:
IDEA Silver:
IDEA Bronze:
Articles / Posted: July 27 2009
Aaron Sklar Serves on CDC Inaugural Conference Panel
July 27 - 29, 2009
IDEO's Aaron Sklar will be a panelist at Weight of the Nation, the Center for Disease Control's inaugural conference on obesity prevention and control. Aaron will serve on the "Leveraging Social Marketing to Reduce Adolescent Obesity" panel.
Weight of the Nation is hosted by CDC’s Division of Nutrition, Physical Activity, and Obesity, in collaboration with the Robert Wood Johnson Foundation, the Association of State and Territorial Public Health Nutrition Directors, the Directors of Health Promotion and Education, and the National Association of Chronic Disease Directors.
Articles / Posted: July 23 2009
Running Notes Highlighting Tim Brown at TEDGlobal
James Duncan Davidson shares his running notes from Tim Brown’s TEDGlobal 2009 presentation in Oxford, England. Tim talked about how design got small—and can be big again.
Articles / Posted: July 15 2009
IDEO’s Ripple Effect Profiled on Triple Pundit
IDEO's Ripple Effect project with the Acumen Fund and the Gates Foundation, which explores innovation around clean water transport in developing countries, was profiled on Triple Pundit.
Read the article here.
Articles / Posted: July 13 2009
TEDblog on IDEO’s Guide to Designing for Social Impact
TED, a nonprofit devoted to “Ideas Worth Spreading,” blogged about the collaboration of IDEO with the Bill & Melinda Gates Foundation, IDE, Heifer International and ICRW and the resulting Human-Centered Design (HCD) — a system used by multinational corporations to develop design solutions at the intersection of desirability, feasibility, and viability.
Articles / Posted: July 3 2009
Can Designers Help Deliver Better Services?
When it comes to improving services, is it worth spending money on service designers? Of course, improving services can be attempted without recourse to seeking expert help, but the result is more than likely to be a false economy. Changes in service design will be long-lasting and profitable only if they are driven by insights gained by close observation of the people who use those services. It is this human-centred approach that lays at the heart of everything our design teams do at IDEO.
Design challenges are inherently complex – and every client has their own particular knots to untie - but over the years, our experience has shown that better service design depends on overcoming four crucial problems that are common to all our clients: how to get closer to consumers; how to collaborate across every part of organisation; how to create a strong narrative that inspires key people and finally, how to conquer the fear of failure. Hand in hand with identifying the problems our clients all share has gone the development of techniques to tackle them. This article takes a look at these in detail and shows how they can be used in collaboration with organisations of every size and in every business.
Having an array of techniques, however, is only half the story. To be effective, they have to be used with great sensitivity. Time and effort are well spent when they go beyond recording what people initially reveal into the more intriguing territory of what they actually feel. To uncover these often contradictory and always intricate aspects of human behaviour requires one thing above all – empathy. Let’s begin by seeing how an approach that strives to identify with people’s feelings and difficulties can drive innovation in service design.
Getting closer to the consumer
To get closer you need to dig deeper. We engage with people in their real-life contexts, to unearth those latent rational and emotional needs that many cannot articulate, and may not even be aware of, because of the bewildering ability of human beings to intuitively develop coping strategies. By close observation of how people truly behave, we can come to understand what they think and feel as much as what they say and do.
Our focus is also wide as well as deep. We spend time with a full range of stakeholders, not just the end consumers. So, for instance, for a credit card project, our research would encompass not only the card users and their families, but also the cards' sales and call centre staff, and the staff in the shops where the cards are used. The kinds of consumers we choose to get close to also goes beyond the conventional. We select a relatively small number of ‘extreme’ users, such as low income unemployed and affluent CEOs; control freaks and hedonists; early adopters and laggards. The ‘contrast’ level of these extremes gives us more insight than the ‘white noise’ generated by large numbers of moderate users. Our experience is that these extreme users are inherently predictive of mainstream needs.
We use a variety of techniques to investigate people's latent as well as explicit needs, and to encourage storytelling, which we find reveals much more than basic facts. We call one such technique Personal Archaeology, which is used to catalogue evidence of a person's lifestyle, revealing their behaviours, habits, values and emotional triggers. By asking someone to disinter the contents of their handbag or wallet, and talk us through the ‘artifacts’ found, people share with us their unique stories, built around not only ‘hard’ evidence such as receipts and bills, but also those objects they choose to spend their daily lives with (and sometimes forget!)
We might also ask someone to talk us through the last five purchases made with a credit card and compare these to the last five purchases made with cash or a debit card. These highly personalised narratives paint a more unguarded and accurate picture of priorities and behaviour than those derived from traditional market research.
A conversation about money is often much more than merely rational: it can be loaded with emotion and post-rationalisation. To bring this complexity into focus, we use a technique called The Five Why's (asking “why?” in response to five consecutive answers). Someone might say 'I open my credit card statements after I've looked at all my other mail' 'why?' 'because they always look so intimidating' 'why? 'because I feel as though they’re making me feel bad about the fun things I did last month' etc. This technique requires delicate handling, but when applied empathically, it prompts people to examine and express the underlying reasons for their behaviours.
An example of how these techniques can help a client get closer to their customers, and point towards a relatively small change in their operation which brings big benefits, is Bank of America. To better understand the market the bank wanted to focus on - boomer-age women with kids - IDEO conducted observations across the US with the bank’s innovation team. Together, we discovered that many of the women we talked to would often round up their financial transactions to the nearest dollar. When asked why they did this, most said it was for speed and convenience. In addition, the team found that many moms had difficulty saving, giving their reasons as either lack of resources or willpower.
These observations were shared in a series of brainstorming sessions, which generated a solution that uses the habits existing on the one hand to resolve the problems persisting on the other. Called Keep the Change, the service automatically rounds up purchases made with the bank’s debit card to the nearest dollar and transfers the difference from the customers’ checking accounts into their savings accounts. This elegant and easy to understand method of helping customers save was launched in October 2005. By May 2008, the eight million customers who had signed up to Keep the Change had accumulated approximately $10 billion in savings.
Collaborating across silos
No matter the size of an organisation, services tend to be delivered through multiple departments that are designed to support their own operational efficiencies rather than deliver a holistic service experience for the consumer. Anyone ordering a item from a retailer and then having to deal separately with a delivery service that operates independently, will recognise the fracture lines that often appear in what ideally should be a seamless operation.
Without resorting to massive restructuring, IDEO’s collaborative approach to service design can have a beneficial ripple-effect across organisations hampered by a silo mentality, bringing wholeness to inherent fragmentation. As we have seen, getting close to consumers allows designers, working with our client’s team, to map the fault-lines between a consumer’s needs and their actual experiences. These are then shared in an ‘open mind’ environment which allows and encourages unrestricted thinking. With few rules to constrain them, ideas flow freely and new possibilities are imagined, questioned and tested.
This collaborative mindset generates a mutually-shared sense of dedication to discovering solutions, and an optimism about making them work. This is exhilarating to experience, of course, but more importantly, it creates tangible results. For instance, working with healthcare provider Kaiser Premanente, we shared our service design techniques with nurses, doctors and administrators so that with us, they could find ways to improve the experiences of both practitioners and patients.
One project focused on re-designing nurse-staff shift changes, which present one of the biggest challenges to the continuity of patient care. As nurses go on and off a shift, a crucial exchange of information and duties must take place in order to ensure safety, quality of care and efficiency. A core project team, working in four hospitals, brought together IDEO designers and people from across the organisational silos, including a strategist, a technology expert, a process designer and a union representative. In observing shift changes around the clock, they discovered that every nurse had developed their own particular ways to prioritise and communicate information.
The team explored potential solutions through rapid collaborative prototyping, such as the videoed performance of new ideas about how to achieve a consistent and efficient shift change. In only one week, they had built a working prototype that included new procedures and some simple software with which nurses could call up previous shift-change notes and add new ones. The design that emerged, shaped by hospital and patients, was implemented on every ward in 40 hospitals and has led to higher quality of knowledge transfer and a 50% reduction in preparation time.
Creating a strong narrative
For improvements in service design to take root and flourish, they must first survive certain unfavourable conditions which often exist within an organisation. Changes in service design may have a strong champion in place at the time they are introduced, but as rapid staff movement becomes increasingly the norm, implementation of these changes can take longer than this person is in post. Without an advocate to defend and see through the changes, competing agendas and competition for resources may divert the energy needed to keep the momentum going.
For the ripple effect of change to flow across the silos of an organisation, there needs to be commitment to that change from all influential stakeholders (from marketing and service development to finance and human resources). Having everyone on board is essential, as challenging existing paradigms requires endurance and imagination. The solution is a strong narrative that describes the changes in service design in a consistent and compelling way, which will win over key people and give them a story they understand and can easily share.
Good designers are good storytellers, and a good story makes ideas accessible to client stakeholders so they can collaborate effectively. Each silo in an organisation tends to speak its own language, for instance in telecoms, the technical people speak about bytes, whilst the business arm is likely to be talking about ARPU’s (that’s Average Revenue Per User for the uninitiated). But both ‘tribes’ can understand the language of consumers, as they can all relate to the universal experience of being one. The job of the designer is to translate their diverse languages into the common language of the consumer and tell the consumer’s story in a way that will fire their imagination.
A fine example of this is the 3D structure IDEO constructed for a major telecommunications company, which made tangible the story of the consumers’ experience. It was built as a response to the telecom’s confusion of marketing materials, beginning with the most common touchpoint, the monthly bill, which typically appears as a blur of numbers. This was visualised as a blizzard of irrelevant information. A swirling storm of digits told the story of how most consumers experience their bill and brought into sharp focus the lost opportunity there is in not making the data meaningful and interesting.
The problems inherent in another silo of the business were tackled in the part of the journey which visualised the obstacle course that consumers must negotiate to leave a contract. This part of the structure was plastered with marketing materials from those competitor operators offering more flexibility in quitting, making concrete the ironic point that an operator that made leaving it easier was more likely to pick up new customers. By bringing together the challenges faced by different parts of the organisation, speaking about them in the commonly understood language of the consumer and giving them material presence in a 3D structure, this project created a strong narrative that everyone could grasp, and prompted solutions that sparked across the void between the company’s silos.
Conquering the fear of failure
Change is expensive and risky, so it’s not surprising that organisations often take the line of least resistance, favouring changes in services that appear familiar and feasible over those that are new and untested, no matter how desirable they may know them to be.
The IDEO approach is to use prototypes: quick, low cost mock-ups which allow emerging ideas to be expressed, explored, modified and shared with teams, clients and stakeholders in a way that is tangible yet economical. Further into the development process, more detailed prototypes are introduced to help manage risk, through testing multiple iterations and refinements with users before the client commits to the cost of substantial implementation and roll out.
We have found that prototypes facilitate more emotive client communication and encourage more informed decision-making. By giving physical form to an idea, prototypes enable a project to continually move forward by helping to generate, evaluate, evolve and communicate the value of a proposed solution.
As we have seen, organisations are often fragmented, with multiple and disparate factions (such as brand, marketing, technology, customer care, delivery channels) all of which impact on the service offering. Prototypes that look and behave like an end service enable a diverse range of stakeholders to engage with, and evaluate, a concept from their specific perspective or area of responsibility. A prototype can cheaply and quickly communicate a service proposition and prompt questions around technical feasibility, consumer desirability and business viability.
Typically, we would begin by describing a customer’s journey through a service, plotting, among other things, how they become aware, join, use and pay for a service. For example, for a mobile phone service, the signposts of the journey would include Awareness (the consumer’s first encounter with the service, through ads in a magazine, for instance), Join (in store, online etc), Use (of the service itself) and Pay (via a paper or online statement).
We then identify all the interactions between the service and the consumer, which we call ‘service touch points’. It is these that provide the richest prototyping opportunities, by allowing the implications of each touch point to be explored in relation to the target market (and related Unique Selling Point) They also allow us to explore the scale of the business idea and its implications for brand, marketing, technology, customer care, delivery channels and so on.
Each prototype is designed to address a specific issue. For example, prototyping Awareness touch points, such as digital and print advertising, helps us explore the target audience for this service. We can pinpoint what media is associated with those segments of the market we want to reach, identified by lifestyle, worldview and the benefits described in an advert. This ensures the Awareness touch point talks directly to the needs and aspirations of the target audience. Awareness prototypes provide answers to an array of questions, including: What is the service’s USP? How many customers is this service for? Who will it appeal to? How will customers perceive and understand the service? How will they gauge its value? And does the brand have permission to deliver this kind of service?
An example of how prototyping can offer highly-focussed but inexpensive ways to measure the possible risk in change can be seen in our work with the hotel brand Marriott. TownePlace Suites are long-stay hotels, which aim to meet the needs of those on extended business trips. IDEO delivered an ‘experience blueprint’, which was designed to act as a roadmap for understanding extended stay guest behaviour. It identified key touch points in the guest journey, and developed relevant spaces and services around them. Included in these was the revamping of the lobby to convey the extended stay experience as more home-like than hotel, with a wall map of visitor-recommended local destinations that served as a DIY concierge, and a pantry area stocked with locally-sourced food. In the guest rooms, a versatile work/live layout was designed to strike a balance between business and relaxation.
IDEO worked with Marriott to employ rapid prototyping with guests and general managers, creating early feedback loops and decreasing implementation costs. Full size, white MDF mock ups of the spaces, with key features highlighted in colour, provided enough to imagine the real experience without the expense of building the real thing. These prototypes were less about testing to kill ideas and more about resolving the problems ideas may produce, so that guests and general managers were able to experience them and form an opinion on how to improve them. Prototypes give the design team and the client permission to get things wrong. Quickly made and introduced early in the design process, we can move on together at speed, having identified mistakes and still with the confidence to try new things. Clearly it’s better to learn from a cheap MDF mock up in the first weeks of a project than discover problems in an expensive fully furnished room years into development.
We began by asserting that designers can deliver better services. But only those that root their innovations in insights gained from close observation of human behaviour. It is then that their solutions resonate with the people they are designed for, and deliver lasting and profitable results. By using, with empathy and skill, techniques that allow our clients to get closer to the consumer, that encourage collaboration across every part of an organisation, that create a strong narrative for key people to relate to, and that frees the client from their fear of failure, we believe that our human-centred approach allows us to say with confidence ‘yes, designers can indeed deliver better services.’